Avraham Plishtiev Profile
Game Developer
Avraham Plishtiev
My Story

About Me

I am an experienced game developer and software programmer. My skill set covers robust 2D and 3D environment mechanics in Unity3D and Unreal Engine 5, as well as standalone desktop system utilities in C# WinForms.

My development workflow combines structured coding patterns, optimized rendering flows, multiplayer network integration, and prototype iteration. I approach coding challenges with a player's perspective, focusing on responsive physics, clever AI behaviors, and interactive UX design.

Professional Resume

avraham_plishtiev_-_resume.docx (13 KB)

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Education
Graduated

Bachelor in Game Development

Tiltan Haifa College

Accredited by the E.A.B.H.E.S European Association of Higher Education Institutions.

Core Background
Core Competencies

Game Design & System Logic

Unity3D, Unreal Engine & WinForms

Creating multiplayer frameworks, base scripting systems, AI state charts, and data tools.

Technical Capabilities

Experience & Skills

Unity3D Core Engine

Experienced in 2D and 3D production. Implementing online multiplayer using Photon networking libraries, customized artificial intelligence systems, base mechanic controls, and shaders.

UE4 / UE5 Core Engine

Proficient with blueprint logic structuring, materials editor flow, game framework interfaces, and compiling customized native C++ classes exposed to blueprints.

C# Development Languages

Deep knowledge of object-oriented architecture, data serialization pipelines, custom event brokers, and GUI interfaces using Windows Forms (WinForms).

MySQL Data

Constructing database schemas, optimizing data transactions, storing player profiles, and handling query requests from game servers.

UI/UX Design Design

Prototyping dynamic player HUDs, menu wires, and layout sheets inside Adobe XD for direct asset integration in-engine.

Rapid Prototyping Prototyping

Developing highly responsive mechanics, math logic, and gameplay cycles inside Construct 3 to analyze mechanical fun before production build scaling.